About 18 hours worth of jam game, for ARU Computer Games unit's internal Chill Jam 1 (as a lecturer).

I fancied trying Unity's tilemap support and setting up framework for a platformer that level designers could easily work in. Then I realised that I didn't really want to do that level design. I should probably have found a team, but my colleagues were all busy.

So it's playable, with a couple of graphical glitches and some gameplay improvements I probably won't make. You can play with gamepad (any supported by Unity's 'new' UI system, YMMV), but you'll currently need a pointer to get off the main menu.

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It wasn't all *that* annoying :)

genuinely love that the main volume starts low every game is so deafening when they dont