A hover-tank arena game, made in 24 hours over 12 weeks with a student audience. Unity, C#, Synty graphics and VFX, third-party audio; design & programming mine.

Requires keyboard and a mouse or other pointer.

Badly scoped, as usual (let that be a lesson, etc. etc.), and I wasted about 3 hours on a really stupid vectors bug. Main challenge this time was not really having the vision click until a long way through: I made a nice toy to find the fun but didn't know what the game was.

I have taken the liberty of a tiny bit of fixing-up (a start button, credits, fixing the "cursor won't come back on death" bug) but have otherwise left it as abandoned at the time limit.

There are plenty of obvious (and non-obvious) improvements to make, and listing them is left as an exercise to my students. There might be a version with a couple more days of polish in future, but the jam edition will remain available.

Published 2 days ago
StatusOn hold
PlatformsHTML5, Windows
AuthorSomewhat Unlikely
GenreAction
Made withUnity
TagsSci-fi, Tanks

Download

Download
Slow Jam 2 - Windows 45 MB

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